The "ARTWIN" project stems from the partnership's desire to train personnel, in the digital-technology field, able to make the use of cultural heritage more accessible.According to a recent EU analysis that gives life to the Digital Education Action Plan 2021-2027, in the near future, almost all jobs will require digital skills, and it is for this reason that it will be increasingly important to work to train, nurture and constantly update digital skills. According to the latest data from the Digital Skills Observatory, already in the third quarter of 2020, there was a decisive recovery in the demand for qualified professionals in the ICT field, and not only in the strictly technological sector, confirming the transversality that these roles now cover in the entire production system.
AIMS: The project aims to provide new digital and accessibility skills (artificial intelligence, algorithms, immersive technologies, 3D printing, vocal search/vocal systems, augmented and Virtual Reality, multisensory and tactile paths, development of individual skills to understand the world of disability) for the people related to culture and involved in adopting cultural services for disabled people.
SPECIFIC AIMS
1: Improve the level of skills of 30 VET educators, trainers, teachers, and staff members of the organizations in order to have innovative and high-quality skills necessary to transmit new digital and accessibility skills to learners
2: Facilitate access of 150 learners to basic knowledge and skills in new technology (such as artificial intelligence algorithms, immersive technologies, 3D printing, vocal search/vocal systems, augmented and virtual reality, multisensory and tactile paths), and accessibility methods, to be used in the cultural, tourism, social, or digital sectors.
3: Enhance the capacity of 18 organizations among VET providers, operators in the touristic, cultural, and social sector to renew their services; to make them more accessible and digital, with a view to greater inclusion and digital transition.
4. Encourage and develop innovative and inclusive approaches for the 6 participating organizations, in order to develop more attractive formal, non-formal and informal training programs and corresponding to individual needs and expectations; use methods participatory and digital; be more effective towards local communities; adopt new or improved practices to meet the needs of groups with fewer opportunities.
5. Implement and transfer innovative practices at the local, regional, national and European level, considered the innovative application of the project in the VET sector, and its transferability to other sectors.
Project Results:
PR1. "ARTWIN Guidebook of good practices along EU", about new technologies and communication tools applied to the world of culture, tourism and inclusion of disabled people to be gathered as a guide so as for the partnership to investigate which of them could be integrated into the PR2.
PR2. "ARTWIN Digital ProgramToolkit" The objective of this PR is to create a training material that provides the project’s target groups with high quality knowledge and skills needed to make art and culture accessible to all. Technologies such as augmented and virtual reality, artificial intelligence, offer the opportunity to explore, thanks to special viewers, environments and places of the past, even lost, with immersive 360-degree experiences, in animated spaces. 3D reconstruction allows new forms of use, also aimed at the blind and partially sighted, for which it is now possible to know and appreciate the works of art, not only statues but also masterpieces of painting. Diagnostic imaging - therefore CT, magnetic resonance imaging, ultrasound - allows you to explore works of art in depth, in a non-invasive way, providing valuable information that is not visible to the naked eye, such as dating a work, its authenticity , its state of conservation, any restoration work. The toolkit will be a valid support tool for target groups from all over Europe.
PR3: "ARTWIN Platform" The " e-learning Platform" will serve as an open education digital platform for the provision of the training material developed throughout the project. Is an innovative way to engage distant learners into the training procedure. Through this digital platform, trainings will be conducted more efficiently, by overcoming physical and time limitations. Moreover, the platform will support equal access to good quality education as everyone will have access to the training material and resources. It is addressed to the project’s target group. The platform will be user-friendly, with tutoring availability, and relevant user guide. All project Outputs will be flexible and easily adaptable to be transferred other sectors and to other EU countries.
The partnership will organize one training activity "Training of Design for all" that will be addressed to the target group. Will be used to testing the PRs developed, with a theoretical and practical part. This activity will be a unique training and educative experience for the participants, coming from all partners countries, so as to become familiar and competent in using the projects’ outputs as well as share valuable experience and feedback.