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European Cultural Heritage Enteprise - ECHE

Project Description: The project "European Cultural Heritage Enterprise - ECHE" aims to develop youth friendly solutitons that combine transfer of knowledge and skills aquisiton with entertainment. ECHE fosters the provision and assessment of entrepreneurial skills for Cultural Heritage Entrepreneurship and promote digital competences by supporting personalised learning approaches, collaborative learning and strategic use of ICT.

The specific objectives of the project are to:
  • develop CH enterpreneurial, digital, transversal and soft skills for youth workers and youth
  • internationalize and digitalize the curricula for those working in the field of youth
  • IO1 ECHE mobile app to bring innovation elements to large numbers of people
  • IO2 Interactive GAME "Be the architect of your life" how to build a CHE business through playing
  • IO3 ECHE policy paper to generate knowledge from the project practice and make it available to policy makers
  • find ways for youth especially at risk to be involved in CHE activities


The activities of the project are:
  • Stage 1: Preparatory activities 
  • Stage 2: Implementation activities
  • Stage 3: Dissemination activities


Project Information: 
  • Project website: https://eche.erasmus.site/# 
  • Project FB: https://www.facebook.com/youthforcultur/

The Intellectual Outputs of the project:

1. THE GAME:

https://eche.erasmus.site/game/

2. THE MOBILE APP:
https://apps.apple.com/it/app/telegram-messenger/id1499131815
https://play.google.com/store/apps/details?id=it.codelabstudio.eche


3. THE POLICY PAPER:
a. Policy Short version
b. Policy Paper final
c. Instructions for Policy Paper distribution


Budget Information:
  • Funding source: Erasmus+ KA2
  • Project Title: European Cultural Heritage Enterprise
  • Project acronym: ECHE
  • Project Code: 
  • The duration of the project is 22 months, starting from 01 September 2018 and ending 30 June 2020


Project Consortium: 
  • Coordinator:
  • Cross Culture International Foundation Cyprus - CCIF Cyprus
  • Project Partners:
    • TARTU ULIKOOL, Estonia
    • Petit Pas, Italy
    • Danmar Computers sp z o.o., Poland
    • Digital Idea, Greece
    • Asociacija "Tavo Europa", Lithuania
​

​CCIF Cyprus contribution to the project as Lead organization:
  • Documenting and reporting on project activities to the funder
  • Development of guidelines for implementation of the project
  • Collect data for evaluation of the project and results
  • Overall financial management of the project
  • Lead in Steering Committee
  • Monitoring the progress and quality of the project
  • Produce tangible results together with Practice Partners
  • Build IO1 ECHE Mobile App
  • Organize the Multiplier Event "Lets be the architect of our lives" covering the 3 IOs of the project
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