OBJECTIVES: The course provides learners: - new solutions for the modernization of curricula - Digital Game-Based Learning methods to mprove Student's Success - new and more effective teaching methods. Digital game-based learning (DGBL) and gamification bring similar gaming concepts to the classroom. - ways of teaching traditional school matters through different activites including: Digital Game Based Learning for delicate balance between in-class lessons and educational gameplay. Teachers introduce students to new concepts and show them how they work. Then students practice these concepts through digital games. Gamification for taking elements from games — such as leaderboards, levels, or points — and adding them to lessons. The purpose of this is to make lessons that might not be enjoyable more engaging for students. - tools for creation of audiovisual resources (photos, movies, music clips, documentaries, news and their own videos) becomes also a strong method to teach their subjects in a more effective way. The use of above ressources are effective means to transmit knowledge, help students to absorb and retain ideas, and help in the development of communicative, critical, social and creative skills.
5 or 7 days course 1st Day - Arrival Day - Welcome event with Ice-breaking activities-take a step ahead/Fun game - How to benefit from Social Media in teaching and learning Discussion pros-cons - Welcome dinner
2nd Day - Course introduction - Digital storytelling and creativity - Creativity & comics - Feedback, evaluation, reflection
3rd Day - Photo and video making in the classroom for educational purposes. Adopt visual resources. Use of video editing - Group Workshop for practical video creations for educational purposes - Distinct balance in creating educational and fun learning for students - Feedback, evaluation, reflection - City stroll
4th Day - Concepts of web design - ICT teaching and Creativity. How to use games designed to teach or help students practice specific skills or content - DGBL strategies in the classrooms and adjusting the lessons based on the feedback they receive from the software. Improvements in learning and grades. - Feedback, evaluation, reflection
5th Day E-classroom - Let’s use digital tools in formal and non-formal education - The influence of digital/Web wolrd - Combining games with education in the form of game-based learning or digital game-based learning. Positive factors in improving engagement, motivation, and overall educational achievement - Feedback, evaluation, reflection
6th Day - Building learning scenarios. Learn by experience-Teamwork - Blended learning classrooms that use both traditional lessons and digital game-based learning have the most effect on student learning - How do we differentiate games that are appropriate for helping students learn in the classroom from those that are used purely for entertainment? - Discover the roots of our ancient history 7th Day - Space for discussion of future cooperation and planning follow up activities - Feedback, evaluation, reflection - Visit the archeological Park of Pafos - Mini Cruise in the blue clear waters of Pafos (optional) - Water sports (optional)
Coursefees: 5 days 350 Euro per participant 7 days 490 Euro per participant Fees are fully covered by your Erasmus+ grant. Traveling fares, accomodation and meals are also covered by your Erasmus+ grant. The course is also open to participants without Erasmus+ grants!
Validation: Certificates will be given to participants with a discription of the the training including a description and its lenght. The competences acquired can be validated with Europass Mobility Certificate. Venue PAFOS, CYPRUS Dates 06-10 May 2022 06-12 May 2022 Accommodation and meals Participants take care of booking their hotel. CCIF Cyprus will suggest some hotels with prices. Accommodation, food and beverage are directrly paid by participants to hotels and restaurants.
"Εκφράζουμε τις θερμές ευχαριστίες του Δημοτικού Συμβουλίου Γεροσκήπου για τη στήριξη σας στις εκδηλώσεις "ΙΕΡΟΚΗΠΙΑ"
This website has been produced with the financial assistance of the European Union. The contents of this website are the sole responsibility of the projects of CCIF Cyprus and can in no way be taken to reflect the views of the European Union.